STATE OF THE ART CATALOGUE

The State of the Art Catalogue collects and  analyses 30 best-practice case studies, offering a clear panorama of the emerging methodologies and strategies for the public space co-design through games and digital technologies. The Catalogue projects selected from the the results of an Open Call launched in December 2019 and from a competitive desk review selection developed by the PPS project partners.

PPS Wiki Community Platform With the objective of increasing the audience of the research, sharing the results with a wider public and engaging more experts in the process of collection of best practices, case studies, the PPS project launched the Public Play Space Community Platform, an open source online wiki platform, open to the contribution of more researchers, towards the development of a deeper knowledge on emerging methodologies and experiences innovative technologies and games for public space co-design.

OPEN CALL ON PUBLIC PLAY SPACE INITIATIVES

The call, launched at the end of 2019, invited practitioners and researchers to submit their projects in the field of co-design and placemaking. 
 
Are you interested in placemaking, participatory co-design and digital technologies? Last days to submit your project!

Public Play Space (PPS), a project co-funded by the Creative Europe programme of the European Union and developed by IAAC, BUAS, and CLAC, is extending the deadline for the Call for projects and concepts focusing on innovative and creative practices for placemaking and the co-design of inclusive, cohesive and sustainable public spaces and cities, through the use of games and digital technologies.

Click here to open the call description 
Click here to apply! 

Extended Deadline: 16 February 2020, midnight CET
Results will be announced on this website. Stay tuned!

BACKGROUND: ABOUT THE CALL FOR BEST PRACTICES OF PUBLIC PLAY SPACE 

The development of information and communication technologies has opened new frontiers in the use of games within participatory processes and during the last decade several new experimentations of video games usage for participatory planning have been developed.

This Call is an opportunity to present your project at the European scale! We are looking for best practices (either developed and applied projects or at concept stage) in the field of games targeted at facilitating participatory processes.  

The objective is to illustrate and inspire a global discussion around how digital technologies, in combination with gamification strategies, can be used to co-design public space and inform placemaking.

ASSESSMENT CRITERIA AND PROJECTS ELIGIBILITY

We aim to collect innovative and creative practices in the field of co-design. The case studies must be successful projects or concepts that cover at least two of the following criteria: 

  • Placemaking: understood as a collaborative process by which the public realm can be shaped;
  • Gaming mechanisms: considering games as a means of facilitating participatory processes;
  • Digital or non-digital tools: use of technologies that are employed to boost decision making and participation;
  • Communal decision-making: topics involving civic participation strategies;

These case studies may showcase any project or concept developed in the European territory and can be submitted by either the author, co-author, or contributor.

OPPORTUNITIES FOR AWARDEES

  • Presentation at Symposium: The best two practices will be invited to be showcased at the forthcoming Symposium on Public Play Space that will be held in Barcelona in mid 2021. The two winners will receive a travel and subsistence allowance. 
  • Publication: Selected entries will be published online (with ISBN) in the Public Play Space State of the Art Catalogue and book. 
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