LUMINA FORESTA - COME PLAY WITH US!  12 March 2021 - 19:00

IAAC is happy to launch the second Open Game Event (OGE) of Public Play Space. The main objective of the OGEs is to engage local stakeholders (including neighbourhood associations, policy makers), architecture and design students, and citizens in order to raise awareness on the importance of participation in cities’ design and on the potentials of games in placemaking.

The Open Game Event of Barcelona, called Lumina Foresta, will take place on the 12 of March 2021 19:00 h in the Headquarters of IAAC – Institute for Advanced Architecture of Catalonia, located in the Poblenou District, the area of Barcelona devoted to the creative and research sector.
If you are in Barcelona on Friday 12 March 2021, come and play with us at 19:00! Register HERE!

Lumina Foresta is a playful interactive installation, designed to be deployed in the public space. Thanks to the use of gamification strategies and interactive digital technologies, the project engages citizens in a process of awareness rising, co-design and re-naturalization of the public space.

Lumina Foresta engages citizens in a process of discovery and co-design: at first the project raises awareness on the positive impact of trees in compensating emissions , afterwards it involves citizens in a collective co-design experience, equipping them with plant seeds.

Did you know that 500 trees are needed to compensate one human being yearly emissions? Trees transform CO2 particles in Oxygen (O2) particles. Trees are nurturing the environment, mitigating the impact of human activities, however several trees are needed to compensate the emissions of one human being.
Lumina Foresta uses advanced digital technologies, including video mapping and Computer vision, to make participants aware about their emissions and the need of trees to compensate them.: The installation visualizes the CO2 particles part of the footprint of the users, and shows the Oxygen produced by one tree. For each Oxygen Particle produced by the tree 500 CO2 particles are visualized when a person walks near to the installation, making the participants aware about the need of trees to compensate their emissions and to keep the environment in a state of balance. The sophisticated technology of Lumina Foresta allows a playful interaction, generating a different experience according to the movement and the number of the users.
Raising the awareness of citizens on the positive impact of nature in cities, the visualization of CO2 empowers them to express more informed decisions on how to transform and re-naturalise the public space.

The second phase of the Open Game Event will represent a call to action to citizens as co-designers of the public space. They will become tree-planters, and suggest possible configurations of the public realm. In fact, tailor designed Seed bombs, containing different types of plant seeds, will be given to them; they will be asked to distribute them on the areas of the public space that they would like to re-naturalise, based on the knowledge gathered in the first phase. Moreover, they will be allowed to bring the Seed bombs with them, spreading them around the city.

Lumina Foresta was designed based on the experience gathered and projects developed in the Co-Creation and Capacity Building Workshop held in Barcelona in September 2020.
To have more information on the Co-Creation and Capacity Building Workshop, visit the webpage at this link.

Ajuntament de Barcelona, Taula Eix Pere IV, CO-MIDA Project

The game will involve different groups of 10 participants each. The audience includes citizens of different ages, including children and elderly people

The events aims at engaging stakeholders (neighbourhood associations, policy makers), architecture and design students, and citizens (including people that attend participation meetings as well as people that are not common participants in these kind of activities, such as infants, and migrants) driving their attention on the importance of participation in cities design and on the potentials of digital technologies in this context.

In this way, the interest in game and advanced technologies for placemaking will rise amongst new audiences, as well as engaging such audiences in the process of co-design and placemaking of the public space they inhabit.

Each event will take place along 1 day. Stakeholders will be engaged in co-designing one neighbourhood in a target city. This activity will allow cultural operators and public institutions representatives to experiment the use of novel methods of co-design and placemaking with a wide public as well as to collect data about the citizens needs and desires. It will also engage citizens in co-creation processes by strengthening their confidence with participatory processes, education on inclusiveness (learning about other citizens’ needs and desires) and on sustainability (co-designing more efficient and resilient public spaces).

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