In the framework of the event “Generazione ’Ntierra” (Generation Earth), organised in the Cantieri Culturali alla Zisa (Palermo), CLAC is organizing the first Open Game Event (OGE) of Public Play SpaceThe main objective of the OGEs is to engage local stakeholders (including neighbourhood associations, policy makers), architecture and design students, and citizens in order to raise awareness on the importance of participation in cities’ design and on the potentials of games in placemaking.

The Open Game Event Generation Earth is a game about public space, community, memory, and materials, aiming at exploring the state of a particular public space based on a reflection on garbage and objects abandoned by citizens. 
How can a public space represent its community? Can objects which populate neglected in public spaces offer tools to discover the community behind them? And also, can a similar process of discovery help to strengthen communities and engage them in the co-design of the public space? 

The Open Game Event offers a toolbox for the placemaking process, which is enhanced by the use of a playful approach to engage the audience and the application of IT technologies to collect data on the users’ behaviour during the event.

The location chosen for the game is the public cultural district of “Cantieri Culturali alla Zisa”,  an important public space in the city of Palermo, and its surrounding neighborhood. It is the same public space that hosted the previous activity of the Project, the Co-Creation and Capacity Building Workshop. During the workshop, 20 participants divided into different teams, were trained in the use of games for placemaking, and developed 5 different projects of Games, on which the Open Game Event has been designed.
To have more information on the Co-Creation and Capacity Building Workshop, visit the webpage at this link.


Comune di Palermo, Cesvop, Legambiente Sicilia, Legambiente Palermo, La casa di tutte le genti,Iseum, U’Game, ARCI Tavola tonda e CLAC.

The Open Game Event is articulated in three phases. 
The first one will be based on a research of discarded objects. Players will explore the space and select a certain number of items that can be considered as natural or artificial waste. The number of these elements can vary between 4 and 8 items. The location of these objects is mapped and shared on an online platform. 
In the second phase, a group of experts in the field of sociology, environmental, and urban design, will explain to the participants which are the characteristics, properties, and possible previous life cycles of the materials they selected.
In the third phase, the players will be asked to create a short story about the objects collected, in relation to the space and the community behind them. The best story will win the competition.

The Open Game Event aims at exploring the state of a particular public space based on a reflection on garbage and objects abandoned by citizens. At the same time, it pretends to talk about those things that can be found, and try to figure out the story behind them. Objects that are today discarded in the streets and considered as useless, had a previous function and can have a new role to play today. 


The game will involve different groups of 20 participants each. The audience includes citizens of different ages, including children and elderly people.

The events aims at engaging stakeholders (neighbourhood associations, policy makers), architecture and design students, and citizens (including people that attend participation meetings as well as people that are not common participants in these kind of activities, such as infants, and migrants) driving their attention on the importance of participation in cities design and on the potentials of digital technologies in this context.

In this way, the interest in game and advanced technologies for placemaking will rise amongst new audiences, as well as engaging such audiences in the process of co-design and placemaking of the public space they inhabit.

Each event will take place along 1 day. Stakeholders will be engaged in co-designing one neighbourhood in a target city. This activity will allow cultural operators and public institutions representatives to experiment the use of novel methods of co-design and placemaking with a wide public as well as to collect data about the citizens needs and desires. It will also engage citizens in co-creation processes by strengthening their confidence with participatory processes, education on inclusiveness (learning about other citizens’ needs and desires) and on sustainability (co-designing more efficient and resilient public spaces).

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